AI Insights · Timothy · October 2022
Top 5 iOS Arcade Sports Apps in Belgium Q3 2022
In Q3 2022, the top 5 arcade sports apps on iOS in Belgium showed varied performance in terms of weekly downloads, revenue, and active users. Discover the trends and insights into these popular apps.
In Q3 2022, the top 5 arcade sports apps on iOS in Belgium demonstrated diverse trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an in-depth look at the performance of these apps.
Tennis Clash:Sports Stars Game from Wildlife Studios experienced fluctuations in weekly revenue, peaking at approximately $6.1K at the end of June and then gradually declining to around $2.7K by the end of September. Weekly downloads saw a significant decrease from 2.8K in late June to 761 by the end of the quarter. Active users also saw a downward trend, starting at 11.3K and ending at 7.9K.
Golf Clash - Golfing Simulator by Electronic Arts showed a varied revenue pattern, with notable peaks such as $3.7K in late August. Weekly downloads remained relatively stable, ranging from 72 to 224 throughout the quarter. Active users hovered around 300 to 400, with a slight dip to 329 at the end of September.
Golf Rival - Multiplayer Game from Zynga Inc. saw its weekly revenue fluctuate, reaching a high of $2K at the end of June and settling at $1.2K by the end of September. Downloads were quite low, dropping from 717 in late June to just 128 by the end of the quarter. Active users decreased from 3.4K to around 2K during this period.
Mini Football - Soccer game by Miniclip.com had a relatively stable revenue pattern, with minor fluctuations around $300 to $1K throughout the quarter. Downloads varied, starting at 753 in late June and dropping to 291 by the end of September. Active users showed a downward trend from 3K to 2.1K over the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED displayed consistent revenue, peaking at $533 in mid-August. Weekly downloads were more dynamic, peaking at 1.6K in early September and ending the quarter at 1.1K. Active users rose from 8.4K in late June to a peak of 9.4K in mid-September, before declining to 7.7K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.